![]() And once he's in motion you can't alter his course until he's reached his goal. Checking each room for all possible interactivity can be a little tiresome. The robot can only investigate things in his immediate vicinity, so you have to wait for him to walk clear across the room if the object in question is over there. There are also a couple interface issues that keep the gameplay from being as excellent as the visuals. The developers have crafted a fascinating world here, and it would be more enjoyable to explore if we weren't being stumped so often. While this is a rather inventive way of helping players through the game, the fact that Machinarium needs a built-in walkthrough means the difficulty is cranked up a little too high. ![]() Sometimes the hint book won't even spell everything out for you, so it's really not a cheat system. It takes a couple minutes to complete, so it's really just an obstacle keeping you from overusing the walkthrough. The mini-game isn't arduous – it's more tedious and obnoxious than anything. Complete that and you'll be granted a detailed visual walkthrough of the scene you are currently in. Next to the aforementioned light bulb is a tome that can be clicked to initiate a brief 2D shooter mini-game. More useful is the built-in walkthrough that, while admittedly suspect, ends up being a necessary evil in this challenging game. This is just a hint, though, and it won't reveal how to reach that goal. Click it and a thought bubble will appear above the robot indicating the ultimate goal for that particular room. In the upper right corner of the screen you'll find a light bulb. A couple bones have been thrown to us by the developers, though. The brutal difficulty will likely have you stumped even in the earlier scenes. It also keeps you from accumulating a jumble of items to sort through when working on a puzzle. ![]() When an object has served its purpose the game will remove it from your possession in some amusing way so that you aren't left trying to use it in the wrong situation. Like many games in the genre you'll gather items along the way, which the robot will swallow and store until needed.
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