![]() The other challenges include “Hot Lap” which has you attempting the fastest times, and a challenge where you have to break through point barriers in as short a time as possible and get the highest score.īy competing in races you’ll amass XP and level up, which looks great but has no real effect on anything other than being able to simply progress to the next level. While there are a few variations of what’s expected, most of this content is simple racing against the AI. Each section is broken up per car type and rank, and has you attempting four races per section. Create your character with one of the few templates available, pick a car and race through a series of championships and challenges. ![]() In terms of quality though? You might expect something to come chargining like the headless horseman, but instead Project Cars 3 feels more like a mad and freshly-decapitated chicken: All the energy that it can possibly muster, and no sense of direction.Ĭareer mode is where much of the focus comes in terms of the game’s “approachability”. This year’s incarnation is also split into three main modes: Career, Multiplayer and Rivals, each with a hefty offering in terms of quantity. There’s still a ton of cars to collect and with over 140 events and tracks to take them for a spin on, the game is certainly not short on content. Project Cars 3 strays away from this completely, bringing a more arcade-focused feel that drives towards experience points progression and a more relaxing pace. The first two games in the series focused primarily on racing simulation, included lots of cars, tracks, and a community focus. Exactly what this meant was yet to be determined, but with the game now out we can see that this was a good move from the studio. When Project Cars 3 was announced back in June, developers Slightly Mad revealed how the latest entry in the series would be the most “approachable” so far.
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